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We’ve been polishing the first-person animations 🔫

This time the focus was on the revolver FP view and hand animations — how the weapon sits in the hands, how it moves when you look around, and the overall feel of holding/aiming it.

▫️The hands and weapon are already following the camera properly
▫️Basic aim and idle states are in place
▫️We still need to refine the animations for the other items

Next steps on this part: add more items and start testing how it feels in actual matches