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Trust No One: Mafia

A social deduction game set in Victorian London

Fifteen players share one fog-bound city. Some of them are hunting the others. Nobody wears a label.

Every night the killers move. Every morning the survivors gather to name a suspect, and the town votes. Get it wrong and an innocent hangs; get it right and the odds shift — briefly.

Only two people in the city can be taken at their word: the Sheriff and the Doctor, marked out by their uniforms. Everyone else has to earn belief, or manufacture it.

You have your voice, what you saw, and what you can persuade others you saw. That is the whole arsenal.

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